
Loïc Burcklé
Technical Game Developer
I help game studios prototype, polish, and ship interactive experiences by bridging gameplay programming and 3D art. Available for in‑studio roles and advanced production support.
Currently looking for an intermediate‑level role in a game studio, while remaining open to short‑term freelance support.
In short :
Education :
Art + Dev
Schools :
LISAA & {Epitech}
Experience :
5+ years
Mobile dev, Game Design, 2D-3D Art
Engines :
Unity & UE
C#, C++, Blueprint, AR/VR
Skills & Expertise
Core Skill
-
Unity & Unreal Engine
-
C#, C++ Blueprint
-
Gameplay Systems, Tools and UI programming
-
Mobile & AR/VR
-
Javascript, Python and more
Master in Game Development at Epitech
Secondary Skill
-
Procedural 3D Modeling
-
Texturing & Shaders
-
UI/UX
-
Basics use of Animation
License in 3D Game Conception at LISAA
Other Skills
-
Fast learner – I ramp up quickly on new tools, engines and workflows.
-
Pedagogical – Teaching AR in art schools taught me to explain technical topics clearly.
-
Adaptable – Used to switching between engines, projects, roles and constraints.
-
Collaborative – Comfortable working with artists, designers and programmers.
Projects
Maze of Memories
Casual mobile built in Unity, focused on a satisfying core loop, responsive controls and clean visual presentation. Explore 100 uniques dungeons and find the treasure !

Reflexion - Rosarium
AR project created for the Strasbourg summer festival. Discover the rose window of Strasbourg Cathedral and its elemental forms from a new perspective.

Pl4no
Pl4no is an Unreal Engine AR app that scans 2D architectural floor plans and instantly turns them into 3D environments. It combines a custom AI for plan analysis with Houdini procedural generation to create real-time, accurate 3D layouts.






